The linked blog post is fantastic, but this is the best bit. Go check it out for a great read by a great developer. And, if you’ve not tried Zombies, Run! you should.
Regardless of whether you use the graphics view or the schematic view, you’re playing the same game. Initially we thought that the accessible version of the base builder might simply show a list of buildings in your base, rather than a map.
But that created a problem - how do we convey to the user that they can’t build a building because they’ve run out of space? And even if there is enough space, how do we explain that the building is the wrong shape for it? We considered throwing out the “space management” aspect of the accessible base builder entirely.
Ultimately we realised this was stupid. Why should we make the game simpler just because the interface needs to be accessible? Why should we deprive people the fun of cramming their buildings together into the most efficient possible layout? We discarded the list idea and implemented a proper map instead.
A game for everybody
Given that Zombies, Run! is at its heart an aural experience, it is one of our highest priorities to make the game fully accessible to all of our players, be they sighted or visually impaired. We are delighted that this will be possible on iOS from day one, and are working hard to bring the same accessibility to Android as soon as possible.