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Archive for iOS

★ Prizmo OCR App for iOS Enhances VoiceOver Support

Prizmo, a scanning, OCR, and speech application for iPhone and iPad, has been updated with enhanced support for VoiceOver. From the release notes:

Prizmo is made for everyone, and is thus fully compatible with VoiceOver. It provides voice guidance to help position your iPhone when taking document pictures, and will find the text orientation automatically if it’s turned left, right or upside down. Prizmo’s quick capture mode provides a fast path from picture to speech synthesis for an improved workflow, and it provides a high-quality voice reader (individual voices available as in-app purchases).

So far, in our tests, the app works exceptionally well. The user is guided by voice instructions to properly fit the page in the camera’s view, and a series of tones leading up to the snapping of a picture helps to alert the user if their hand is not holding steady. OCR output has been surprisingly accurate, and the conversion works quickly and cleanly. We highly recommend this app!

Thanks to the Prizmo team for making another great OCR option for VoiceOver users.

→ Amazon Kindle Accessibility for Blind, Kindle for iOS Accessibility

This is a fantastic overview of the Amazon Kindle iOS app’s VoiceOver support by Justin Romack. It is a fair and accurate assessment. It also provides some information for those who may be confused by the app’s somewhat unique interface. I highly recommend you read this review first, before putting too much stock in pieces posted by those with other agendas.

★ Review — Zombies, Run! 2.1 With VoiceOver Support

If you guys have been running away from the Zombies like I have, you’ll know how fabulous this app is. If not, check out the Zombies RUn Game site or read the description I’ve posted further below, taken from the App Store.

This app is a real motivator for my exercise regime! I constantly want to get on the bike and run from the Zombies, help complete missions and build my base to build the future from the Zombie apocalypse. This wasn’t entirely true before.

As a blind iPhone user,, who relies on the built in screen reader, VoiceOver, and someone who is determined to get fitter, I was intrigued when I learnt the guys over at Six To Start were working hard on accessibility in the this app. Now blind users can not only complete the missions but we also have access to the base builder. The redesign of the app has made the experience slicker for VoiceOver users and now I can pedal away on the exercise bike, running from the zombies just like everyone else.

The audio interface made this game and health motivator perfect for a blind audience but up until the 2.0 release we didn’t have full access to the entire game components. Thanks to Six To Start, it’s now possible.

My increasing fitness level thanks you Six To Start!

» Read more..

→ Making Zombies, Run! 2 accessible

The linked blog post is fantastic, but this is the best bit. Go check it out for a great read by a great developer. And, if you’ve not tried Zombies, Run! you should.

Regardless of whether you use the graphics view or the schematic view, you’re playing the same game. Initially we thought that the accessible version of the base builder might simply show a list of buildings in your base, rather than a map.

But that created a problem - how do we convey to the user that they can’t build a building because they’ve run out of space? And even if there is enough space, how do we explain that the building is the wrong shape for it? We considered throwing out the “space management” aspect of the accessible base builder entirely.

Ultimately we realised this was stupid. Why should we make the game simpler just because the interface needs to be accessible? Why should we deprive people the fun of cramming their buildings together into the most efficient possible layout? We discarded the list idea and implemented a proper map instead.

A game for everybody

Given that Zombies, Run! is at its heart an aural experience, it is one of our highest priorities to make the game fully accessible to all of our players, be they sighted or visually impaired. We are delighted that this will be possible on iOS from day one, and are working hard to bring the same accessibility to Android as soon as possible.

★ The Maccessibility Dev Podcast #1 – Using Xcode with VoiceOver

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In this test pilot podcast, we discuss using the Xcode development environment with VoiceOver, including some useful settings, the layout of the main interface, and the basic usage of InterfaceBuilder. If you find this developer focused podcast useful, please let us know here. Whether or not we produce more shows like this one, will depend on the interest.